City: Íhldègwav Gíhm

Íhldègwav Gíhm

Íhldègwav Gíhm
Example Tauran architecture.
StateTetburland
ProvenceGesiēinsu Region
RegionVj-29n Fègwě Holt
Founded1171
Community LeaderLord Amphilinae
Area21 km2 (8 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3026 m (9927 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population5014
Population Density238 people per km2 (626 people per mi2)
Town AuraMysticism
Naming
Native nameÍhldègwav Gíhm
Pronunciation/ˈɪ̞ldɛg/ /wav/
Direct Translation[resource] [charcoal]
Translation[Not Yet Translated]

Íhldègwav Gíhm (/ˈɪ̞ldɛg/ /wav/ [resource] [charcoal]) is a subtropical City located in the Gesiēinsu Region of the Tetburland.

The name Íhldègwav Gíhm is derived from the Sylvin language, as Íhldègwav Gíhm was founded by Muth, who was culturaly Tauran.

Climate

Íhldègwav Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Íhldègwav Gíhm receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Íhldègwav Gíhm covers an area of nearly 21 km2 (8 mi2), and an average elevation of 3026 m (9927 ft) above sea level.

Overview

Íhldègwav Gíhm was founded durring the late 13th century in summer of the year 1171, by Muth. The establishment of Íhldègwav Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Muth struck deals with nearby nations and communities to establish Íhldègwav Gíhm as a prison colony.

Íhldègwav Gíhm was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Íhldègwav Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Íhldègwav Gíhm is buildings folow an organic layout of restrictive cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Íhldègwav Gíhm's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Íhldègwav Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Íhldègwav Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Íhldègwav Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Íhldègwav Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Íhldègwav Gíhm's parks.

Íhldègwav Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Íhldègwav Gíhm.

Íhldègwav Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Íhldègwav Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Íhldègwav Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Íhldègwav Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Íhldègwav Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhldègwav Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhldègwav Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Íhldègwav Gíhm's public wards, blessings, and other arcane systems.

Íhldègwav Gíhm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Íhldègwav Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Íhldègwav Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Íhldègwav Gíhm's natural decorations nor waterways.

Íhldègwav Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Íhldègwav Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Íhldègwav Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Íhldègwav Gíhm is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Íhldègwav Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, autumn is short in Íhldègwav Gíhm.

The Cloud Dragon, Wyrmling near Íhldègwav Gíhm are known to be quite timid.

Íhldègwav Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Augury energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 16
  • Farm Laborer: 29
  • Hunters: 16
  • Milk Maids: 12
  • Ranchers: 6
  • Ranch Hands: 13
  • Shepherds: 11
    • Farmland: 20206 m2
    • Cattle and Similar Creatures: 1253
    • Poultry: 15042
    • Swine: 1002
    • Sheep: 50
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 501

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 12
  • Candlemakers: 15
  • Carpenters: 15
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 10
  • Farrier: 30
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 10
  • Harness-Makers: 4
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 14
  • Locksmiths: 4
  • Matchstick makers: 8
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 4
  • Rugmakers: 5
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 16
  • Tailors: 37
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 6
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 13
  • Chandlers: 12
  • Chicken Butchers: 14
  • Entrepreneurs: 5
  • Fine Clothiers: 13
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 22
  • Spice Merchants: 6
  • Wine-sellers: 9
  • Wheelwright: 8
  • Woodsellers: 4

Service workers

  • Bakers: 23
  • Barbers: 19
  • Coachmen: 7
  • Cooks: 23
  • Doctors: 11
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 17
  • Healers: 14
  • Housekeepers: 14
  • Housemaids: 29
  • House Stewards: 15
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 15
  • Nursery Maids: 9
  • Pastrycooks: 16
  • Restaurateur: 19
  • Tavern Keepers: 20

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 11
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 12
  • Pure Finder: 6
  • Skinners: 13
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 18
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 14
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 10
  • Fixers: 6
  • Kami Clerk: 9
  • Landlords: 9
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 50
  • Monks, Monastic: 16
  • Monks, Civic: 14
  • Historian, Oral: 10
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 10
  • Priests: 20
  • Rangers: 7
  • Rat Catchers: 7
  • Scholars: 7
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 21
  • Military Officers: 15

Cottage Industries

  • Brewers: 15
  • Comfort Services: 20
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 17
  • Needleworkers: 16
  • Potters: 7
  • Preserve Makers: 13
  • Quilters: 7
  • Seamsters: 27
  • Spinners: 13
  • Tinker: 5
  • Weaver: 11

Artists

  • Actors: 5
  • Architects: 1
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 17
  • Writers: 16

Produce Industries

  • Butter Churners: 16
  • Canners: 16
  • Cheesmakers: 15
  • Ice Merchants: 2
  • Millers: 9
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 11

1823 of Íhldègwav Gíhm's population work within a Foundational Occupation.

2991 of Íhldègwav Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 200 (4%) are noncontributers.

Points of Interest

Íhldègwav Gíhm makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century Mount Tengri, an iconic vista located neare Íhldègwav Gíhm, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Íhldègwav Gíhm, which was swallowed in ash, lava flows, and pyroclastic gasses. Íhldègwav Gíhm lost 166 people, 133 livestock, and 66 buildings in the disaster. The event is forever remembered as the Day of Anguish's Wrath.

History